The Challenge to Nurture Challenge - Inria - Institut national de recherche en sciences et technologies du numérique
Communication Dans Un Congrès Année : 2016

The Challenge to Nurture Challenge

Heinrich Söbke
  • Fonction : Auteur
  • PersonId : 1023281
Laura Weitze
  • Fonction : Auteur
  • PersonId : 1023282

Résumé

Commercial quiz apps show characteristics, which could contribute to a promising game-based learning tool. Among these characteristics are huge popularity, easy accessibility and adaptivity to any content domain. We used the commercial quiz app QuizUp in an explorative study to clarify acceptance and requirements for the usage of these apps for educational purposes. We developed a topic-specific question corpus. Over a period of 12 days four topic affine students used QuizUp regularly and focused on learning. We observed them in three common gaming sessions. Furthermore, three interviews and a questionnaire were conducted. A main observation has been a self-reported decrease of motivation after a phase of curiosity. In general, we conclude that successful usage of such a quiz app requires a purposeful integration in an educational setting to ensure its continuous use. Additionally, we point to a set of further relevant research topics.
Fichier principal
Vignette du fichier
421094_1_En_2_Chapter.pdf (494.14 Ko) Télécharger le fichier
Origine Fichiers produits par l'(les) auteur(s)
Loading...

Dates et versions

hal-01640297 , version 1 (20-11-2017)

Licence

Identifiants

Citer

Heinrich Söbke, Laura Weitze. The Challenge to Nurture Challenge. 15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. pp.15-23, ⟨10.1007/978-3-319-46100-7_2⟩. ⟨hal-01640297⟩
113 Consultations
105 Téléchargements

Altmetric

Partager

More