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Communication Dans Un Congrès Année : 2016

Towards a Gamified Approach for Enhancing VBE Preparedness for Establishing Virtual Collaborations

Noor Jehan Rajper
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  • PersonId : 1020595
Stephan Reiff-Marganiec
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  • PersonId : 1013839
Qurat-Ul-Ain Nizamani
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  • PersonId : 1020596

Résumé

Formation of collaborative settings (virtual organizations, collaborative network organizations, etcetera) is hindered by the lack of trust between unfamiliar but potential partners. Gamification is the application of game design principles to non- game environments. We claim that incorporating the concepts of gamification into Virtual Organisation Breeding Environments (VBEs) leads to building trust between VBE members, as well as motivating them to be proactive members of the VBEs that contribute towards the flourishing of VBEs. This paper explores a novel gamified approach, supported by a suitable methodology, to address the relatively neglected concept of ‘preparedness’ of VBEs.
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hal-01614626 , version 1 (11-10-2017)

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Noor Jehan Rajper, Stephan Reiff-Marganiec, Qurat-Ul-Ain Nizamani. Towards a Gamified Approach for Enhancing VBE Preparedness for Establishing Virtual Collaborations. 17th Working Conference on Virtual Enterprises (PRO-VE), Oct 2016, Porto, Portugal. pp.165-177, ⟨10.1007/978-3-319-45390-3_15⟩. ⟨hal-01614626⟩
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