Future Trends in Game Authoring Tools - Inria - Institut national de recherche en sciences et technologies du numérique
Communication Dans Un Congrès Année : 2012

Future Trends in Game Authoring Tools

Florian Mehm
  • Fonction : Auteur
  • PersonId : 1011698
Christian Reuter
  • Fonction : Auteur
  • PersonId : 1011699
Stefan Göbel
  • Fonction : Auteur
  • PersonId : 1011700
Ralf Steinmetz
  • Fonction : Auteur
  • PersonId : 995385

Résumé

Authoring Tools for digital games are used to create games from scratch, integrate content and game mechanics easily and can assist in a multitude of ways in the production chain of a game. For example, they can allow non-programmers to work on the game logic by means of domain-specific or visual programming languages, increase the collaboration between team members by integrating computer-supported collaborative work techniques, assist in catching errors in the game by model checking and offer publishing to multiple platforms by saving games in an intermediate format which can be run on various systems. This already interesting and viable approach can be extended in a number of ways which we exemplify in this position paper to indicate possible future directions for game authoring tools.
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Dates et versions

hal-01556141 , version 1 (04-07-2017)

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Florian Mehm, Christian Reuter, Stefan Göbel, Ralf Steinmetz. Future Trends in Game Authoring Tools. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.536-541, ⟨10.1007/978-3-642-33542-6_70⟩. ⟨hal-01556141⟩
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