Approximate audio processing in an audio graph for interactive music systems
Abstract
Interactive music systems are highly dynamic systems that combine audio processing and control in real-time, and they often have to work on soft real-time platforms, where no stringent real-time guarantees can be upheld. We present here an overhead-aware online degradation algorithm that find a tradeoff between quality and lateness for the processing nodes of a dynamic audio graph. We show that we can scale to thousands of nodes.
Origin : Files produced by the author(s)
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