Emptiness Of Alternating Tree Automata Using Games With Imperfect Information - Inria - Institut national de recherche en sciences et technologies du numérique
Communication Dans Un Congrès Année : 2013

Emptiness Of Alternating Tree Automata Using Games With Imperfect Information

Résumé

We consider the emptiness problem for alternating tree automata, with two acceptance semantics: classical (all branches are accepted) and qualitative (almost all branches are accepted). For the classical semantics, the usual technique to tackle this problem relies on a Simulation Theorem which constructs an equivalent non-deterministic automaton from the original alternating one, and then checks emptiness by a reduction to a two-player perfect information game. However, for the qualitative semantics, no simulation of alternation by means of non-determinism is known. We give an alternative technique to decide the emptiness problem of alternating tree automata, that does not rely on a Simulation Theorem. Indeed, we directly reduce the emptiness problem to solving an imperfect information two-player parity game. Our new approach can successfully be applied to both semantics, and yields decidability results with optimal complexity; for the qualitative semantics, the key ingredient in the proof is a positionality result for stochastic games played over infinite graphs.
Fichier principal
Vignette du fichier
FPS13.pdf (582.33 Ko) Télécharger le fichier
Origine Fichiers produits par l'(les) auteur(s)
Loading...

Dates et versions

hal-01260682 , version 1 (22-01-2016)
hal-01260682 , version 2 (29-11-2019)

Identifiants

Citer

Nathanaël Fijalkow, Sophie Pinchinat, Olivier Serre. Emptiness Of Alternating Tree Automata Using Games With Imperfect Information. 33rd International Conference on Foundations of Software Technology and Theoretical Computer Science (FST&TCS 2013), 2013, Guwahati, India. pp.13, ⟨10.4230/LIPIcs.FSTTCS.2013.299⟩. ⟨hal-01260682v2⟩
407 Consultations
298 Téléchargements

Altmetric

Partager

More