The game of arboricity - Inria - Institut national de recherche en sciences et technologies du numérique
Communication Dans Un Congrès Discrete Mathematics and Theoretical Computer Science Année : 2005

The game of arboricity

Résumé

Using a fixed set of colors $C$, Ann and Ben color the edges of a graph $G$ so that no monochromatic cycle may appear. Ann wins if all edges of $G$ have been colored, while Ben wins if completing a coloring is not possible. The minimum size of $C$ for which Ann has a winning strategy is called the $\textit{game arboricity}$ of $G$, denoted by $A_g(G)$. We prove that $A_g(G) \leq 3k$ for any graph $G$ of arboricity $k$, and that there are graphs such that $A_g(G) \geq 2k-2$. The upper bound is achieved by a suitable version of the activation strategy, used earlier for the vertex coloring game. We also provide other strategie based on induction.
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Dates et versions

hal-01184385 , version 1 (14-08-2015)

Identifiants

Citer

Tomasz Bartnicki, Jaroslaw Grytczuk, Hal Kierstead. The game of arboricity. 2005 European Conference on Combinatorics, Graph Theory and Applications (EuroComb '05), 2005, Berlin, Germany. pp.63-66, ⟨10.46298/dmtcs.3428⟩. ⟨hal-01184385⟩

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