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Conference Papers Year : 1999

Simulation Levels of Detail for Real-time Virtual Worlds

Bernard Valton
  • Function : Author
Bertrand Jouin
  • Function : Author
Rémi Cozot

Abstract

Animating numerous human-like gures in large virtual spaces makes it diicult to provide users with an interactive simulation rate. The prob-lems mainly consist in the large numb e r o f w alk-ers required to simulate realistic virtual spaces and in the accuracy of the model needed to ac-count for complex environments. We propose a new approach of model design in order to mini-mize the computation cost according to the kind of simulation and environment. A l o w-cost sim-pliied walking model is designed for at ground while a more complex one is proposed for com-plex terrains. We also describe how and when the transitions between these models occur while ensuring a visually realistic motion. The re-sults show that using simulation levels of detail is specially suitable for simulations in large virtual spaces and makes it possible to visualize realistic motions of walkers with a controlled computation cost.
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Dates and versions

hal-01142559 , version 1 (15-04-2015)

Identifiers

  • HAL Id : hal-01142559 , version 1

Cite

Franck Multon, Bernard Valton, Bertrand Jouin, Rémi Cozot. Simulation Levels of Detail for Real-time Virtual Worlds. ASTC-VR'99, 1999, San Diego, United States. ⟨hal-01142559⟩
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