Sharing Information in Adversarial Bandit
Résumé
2-Player games in general provide a popular platform for research in Artificial Intelligence (AI). One of the main challenges coming from this plat-form is approximating a Nash Equilibrium (NE) over zero-sum matrix games. While the problem of computing such a Nash Equilibrium is solvable in polyno-mial time using Linear Programming (LP), it rapidly becomes infeasible to solve as the size of the matrix grows; a situation commonly encountered in games. This paper focuses on improving the approximation of a NE for matrix games such that it outperforms the state-of-the-art algorithms given a finite (and rather small) number T of oracle requests to rewards. To reach this objective, we pro-pose to share information between the different relevant pure strategies. We show both theoretically by improving the bound and empirically by experiments on ar-tificial matrices and on a real-world game that information sharing leads to an improvement of the approximation of the NE.
Domaines
Optimisation et contrôle [math.OC]Origine | Fichiers produits par l'(les) auteur(s) |
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