Sharing Information in Adversarial Bandit - Inria - Institut national de recherche en sciences et technologies du numérique
Communication Dans Un Congrès Année : 2014

Sharing Information in Adversarial Bandit

Résumé

2-Player games in general provide a popular platform for research in Artificial Intelligence (AI). One of the main challenges coming from this plat-form is approximating a Nash Equilibrium (NE) over zero-sum matrix games. While the problem of computing such a Nash Equilibrium is solvable in polyno-mial time using Linear Programming (LP), it rapidly becomes infeasible to solve as the size of the matrix grows; a situation commonly encountered in games. This paper focuses on improving the approximation of a NE for matrix games such that it outperforms the state-of-the-art algorithms given a finite (and rather small) number T of oracle requests to rewards. To reach this objective, we pro-pose to share information between the different relevant pure strategies. We show both theoretically by improving the bound and empirically by experiments on ar-tificial matrices and on a real-world game that information sharing leads to an improvement of the approximation of the NE.
Fichier principal
Vignette du fichier
sharinginfo (1).pdf (282.28 Ko) Télécharger le fichier
Origine Fichiers produits par l'(les) auteur(s)
Loading...

Dates et versions

hal-01116716 , version 1 (17-02-2015)

Identifiants

Citer

David L. Saint-Pierre, Olivier Teytaud. Sharing Information in Adversarial Bandit. EvoGames 2014, Apr 2014, Granada, Spain. ⟨10.1007/978-3-662-45523-4_32⟩. ⟨hal-01116716⟩
193 Consultations
194 Téléchargements

Altmetric

Partager

More