The Geometry of Synchronization
Abstract
We graft synchronization onto Girard's Geometry of Interaction in its most concrete form, namely token machines. This is realized by introducing proof-nets for SMLL, an extension of multiplica-tive linear logic with a specific construct modeling synchronization points, and of a multi-token abstract machine model for it. Inter-estingly, the correctness criterion ensures the absence of deadlocks along reduction and in the underlying machine, this way linking logical and operational properties.
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