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Conference Papers Year : 2013

Manycraft: Scaling Minecraft to Millions

Abstract

Minecraft is a popular game with more than 20 million paying users and many more playing the free version. However, in multiplayer mode, only a few thousand users can play together. Our measurements show that, even reducing the landscape, i.e., the map, to a uniform flat land, a server cannot host significantly more users. For a common use case, when players cannot modify the map, we have designed and implemented Manycraft, an architecture to scale the number of users. Minecraft protocol messages are of three kinds: control, entity and map. In our approach, Kiwano, a distributed infrastructure for scaling virtual worlds, takes care of the entity related messages while the others are processed by a Minecraft server assigned to the player.
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Dates and versions

hal-01079509 , version 1 (16-01-2019)

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Raluca Diaconu, Joaquín Keller, Mathieu Valero. Manycraft: Scaling Minecraft to Millions. NetGames, Dec 2013, Denver, United States. pp.1 - 6, ⟨10.1109/NetGames.2013.6820617⟩. ⟨hal-01079509⟩
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