Physically Based Shading in Theory and Practice - Inria - Institut national de recherche en sciences et technologies du numérique
Conference Papers Year : 2014

Physically Based Shading in Theory and Practice

Abstract

Physically based shading is transforming the way we approach production rendering, and simplifying the lives of artists in the process. By adhering to physically based, energy-conserving models, one can easily create realistic materials that maintain their properties under a variety of lighting conditions. In contrast, traditional ad hoc models have required extensive tweaking to achieve the same result. Building upon previous incarnations of the course, we present further research and practical advice on the subject, from film and game production.
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Dates and versions

hal-01066241 , version 1 (19-09-2014)

Identifiers

  • HAL Id : hal-01066241 , version 1

Cite

Stephen Hill, Stephen Mcauley, Jonathan Dupuy, Yoshiharu Gotanda, Eric Heitz, et al.. Physically Based Shading in Theory and Practice. ACM SIGGRAPH Courses, Aug 2014, Vancouver, Canada. ⟨hal-01066241⟩
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