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Image document

Correlation effect between transmitter and receiver azimuthal directions on the illumination function from a random rough surface

Eric Heitz , Christophe Bourlier , Nicolas Pinel
Waves in Random and Complex Media, 2013, 23 (3), pp.318-335. ⟨10.1080/17455030.2013.822611⟩
Journal articles hal-00840796v1
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Filtering Non-Linear Transfer Functions on Surfaces

Eric Heitz , Derek Nowrouzezahrai , Pierre Poulin , Fabrice Neyret
IEEE Transactions on Visualization and Computer Graphics, 2014, 20 (7), pp.996-1008. ⟨10.1109/TVCG.2013.102⟩
Journal articles hal-00876432v2
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Linear-Light Shading with Linearly Transformed Cosines

Eric Heitz , Stephen Hill
GPU Zen Advanced Rendering Techniques, 2017
Book sections hal-02155101v1
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Importance Sampling Microfacet-Based BSDFs using the Distribution of Visible Normals

Eric Heitz , Eugene d'Eon
Computer Graphics Forum, 2014, 33 (4), pp.103-112. ⟨10.1111/cgf.12417⟩
Journal articles hal-00996995v2
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Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs

Eric Heitz
[Research Report] RR-8468, INRIA. 2014
Reports hal-00942452v2
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Generating Random Segments from Non-Uniform Distributions

Eric Heitz
[Research Report] Unity Technologies. 2018
Reports hal-01745725v1
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Linear Efficient Antialiased Displacement and Reflectance Mapping

Jonathan Dupuy , Eric Heitz , Jean-Claude Iehl , Pierre Poulin , Fabrice Neyret , et al.
ACM Transactions on Graphics, 2013, Proceedings of Siggraph Asia 2013, 32 (6), pp.Article No. 211. ⟨10.1145/2508363.2508422⟩
Journal articles hal-00858220v4
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Physically Based Shading in Theory and Practice

Stephen Hill , Stephen Mcauley , Jonathan Dupuy , Yoshiharu Gotanda , Eric Heitz , et al.
ACM SIGGRAPH Courses, Aug 2014, Vancouver, Canada
Conference papers hal-01066241v1
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Understanding and controlling contrast oscillations in stochastic texture algorithms using Spectrum of Variance

Fabrice Neyret , Eric Heitz
[Research Report] LJK / Grenoble University - INRIA. 2016, pp.8
Reports hal-01349134v1
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GigaVoxels, librairie et kit de développement sur GPU pour l'exploration temps-réel et visuellement réaliste d'immenses scènes détaillées à base de SVO

Cyril Crassin , Pascal Guehl , Eric Heitz , Jérémy Jaussaud , Fabrice Neyret
AFIG 2012 - Journées de l'Association Française d'Informatique Graphique, Nov 2012, Calais, France
Conference papers hal-00766682v1
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Filtering Color Mapped Textures and Surfaces

Eric Heitz , Derek Nowrouzezahrai , Pierre Poulin , Fabrice Neyret
I3D'13 - ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Mar 2013, Orlando, United States. pp.129-136, ⟨10.1145/2448196.2448217⟩
Conference papers hal-00765799v1
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A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a Blue Noise in Screen Space

Eric Heitz , Laurent Belcour , Victor Ostromoukhov , David Coeurjolly , Jean-Claude Iehl
SIGGRAPH'19 Talks, Jul 2019, Los Angeles, United States
Conference papers hal-02150657v1
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A Low-Distortion Map Between Triangle and Square

Eric Heitz
2019
Preprints, Working Papers, ... hal-02073696v2
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Adaptive GPU Ray Casting Based on Spectral Analysis

Stefan Suwelack , Eric Heitz , Roland Unterhinninghofen , Rüdiger Dillmann
MIAR 2010 - 5th International Workshop on Medical Imaging and Augmented Reality, Sep 2010, Beijing, China. pp.169-178, ⟨10.1007/978-3-642-15699-1_18⟩
Conference papers hal-00686463v1
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Representing Appearance and Pre-filtering Subpixel Data in Sparse Voxel Octrees

Eric Heitz , Fabrice Neyret
EGGH-HPG'12 - Eurographics conference on High Performance Graphics, Jun 2012, Paris, France. pp.125-134, ⟨10.2312/EGGH/HPG12/125-134⟩
Conference papers hal-00704461v1
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Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs

Eric Heitz
Journal of Computer Graphics Techniques, 2014, 3 (2), pp.32-91
Journal articles hal-01024289v1