Dial-based Game Interface with Multi-modal Feedback
Résumé
This paper introduces a dial-based haptic interface
for a brickout game. Conventionally brickout games are played through a
mouse or a keyboard. However, these input devices cannot provide
sufficient intuitive interface to move the game paddle or provide
multi-modal feedback for the user. We developed a haptic game device
that gives the user haptic feedback during the game as well as visual
and sound feedback. The user can move the position of the paddle by
spinning the dial knob and feels various multi-modal effects according
to the game context. Basic haptic effects include detent, vibration,
friction and barrier. We can generate any combinations of these effects
by adjusting the amount, frequency, and direction of torque along the
rotational path. The result of a user-study showed that the proposed
haptic dial interface made a simple brickout game more fun and more
interesting. Additionally, the users were able to focus on the game more
easily than when they played using a mouse.
Domaines
Bibliothèque électronique [cs.DL]Origine | Fichiers produits par l'(les) auteur(s) |
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