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Preprints, Working Papers, ... Year : 2013

How to design good Tetris players

Amine Boumaza
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Abstract

In this paper, we propose to use evolution- nary algorithms more specifically the covariance matrix adaptation evolution strategy to design artificial players for the game of Tetris. The learned strategies are among the best performing players at this time scoring several millions of lines. We also describe different mechanisms to reduce the evolution time which can be an important issue for this learning problem.
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Dates and versions

hal-00926213 , version 1 (09-01-2014)

Identifiers

  • HAL Id : hal-00926213 , version 1

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Amine Boumaza. How to design good Tetris players. 2013. ⟨hal-00926213⟩
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