Fuzzy Ontologies for the Game of Go - Inria - Institut national de recherche en sciences et technologies du numérique
Chapitre D'ouvrage Année : 2012

Fuzzy Ontologies for the Game of Go

Résumé

Abstract This chapter presents a developed fuzzy ontology model for computer Go applica- tions. Unlike previous research, this chapter employs features derived from professional Go players' domain knowledge to transform them into the opening book sequence and to repre- sent them by a fuzzy ontology for the game of Go. Afterward, the domain experts validate the built fuzzy ontology. The developed fuzzy ontology has been verified through the invited games for Go programs playing against human Go players. The results show that the fuzzy ontology can work for computer Go application.
Fichier non déposé

Dates et versions

hal-00758147 , version 1 (28-11-2012)

Identifiants

  • HAL Id : hal-00758147 , version 1

Citer

Chang-Shing Lee, Mei-Hui Wang, Olivier Teytaud. Fuzzy Ontologies for the Game of Go. R. Seising, E. Trillas, C. Moraga, S. Termini. On Fuzziness. A Homage to Lotfi A. Zadeh, Springer, pp.367-372, 2012. ⟨hal-00758147⟩
277 Consultations
0 Téléchargements

Partager

More