What should I do now? Supporting conversations in a serious game.
Résumé
We present two dialogue systems developed to support chating with French speaking virtual characters in the context of a serious game: one hybrid statistical/symbolic and one purely statistical. The player is guided in the quest by different interactions including twelve distinct dialogs with different virtual characters.
Domaines
Informatique et langage [cs.CL]Origine | Fichiers produits par l'(les) auteur(s) |
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