A method for computing curved 2D and 3D meshes via the linear elasticity analogy: preliminary results
Résumé
We propose, analyze an algorithm for the robust construction of curved meshes in two and three dimensions. The meshes are made of curved simplices. The algorithm starts from a mesh made of straight simplices, and using a linear elasticity analogy applied on well chosen data, one can generate a curved mesh. if the initial mesh has a boundary layer, the final mesh has also a boundary layer of equivalent quality.
Dans ce rapport, nous introduisons une méthode automatique permettant le calcul de maillages courbes valides partant d''une définition de la surface (courbe) et d'un maillage linéaire. Divers cas tests montrent que la méthode est robuste, et permet de g\'rer les couches limites
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