Building and Exploiting a Corpus of Dialog Interactions between French Speaking Virtual and Human Agents
Résumé
We describe the acquisition of a dialog corpus for French based on multi-task human-machine interactions in a serious game setting. We present a tool for data collection that is configurable for multiple games; describe the data collected using this tool and the annotation schema used to annotate it; and report on the results obtained when training a classifier on the annotated data to associate each player turn with a dialog move usable by a rule based dialog manager. The collected data consists of approximately 1250 dialogs, 10454 utterances and 168509 words and will be made freely available to academic and nonprofit research.
Domaines
Informatique et langage [cs.CL]Origine | Fichiers produits par l'(les) auteur(s) |
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