Tabletop games using real environment and physical simulation
Résumé
The recent widespread of RGBD cameras such as Kinect device from Microsoft opens many new interaction metaphors available to the general public. In this poster we introduce a tabletop interaction metaphor using the depth map from the Kinect: each element on the table is included as a set of physical constraints in a virtual environment. We briefly discuss visualization methods and present a gaming genre adapted to this framework : action-construction games.
Domaines
Interface homme-machine [cs.HC]
Fichier principal
poster.pdf (428.58 Ko)
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pont2.png (21.78 Mo)
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poster1-simple3-s.png (1.57 Mo)
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Origine | Fichiers produits par l'(les) auteur(s) |
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Format | Figure, Image |
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Format | Autre |
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