Competition among Online-Gaming Service Providers - Inria - Institut national de recherche en sciences et technologies du numérique Access content directly
Documents Associated With Scientific Events Year : 2011

Competition among Online-Gaming Service Providers

Abstract

Game as a Service (GaaS)1 has recently been deployed to cope with the limitations of user devices (storage, computing power, energy). The pricing schemes -essentially flat-rate- implemented by providers are simple, but the consequences of the price levels and the offer contents on demand repartition are involved. In this paper, we introduce a model for the interactions among competing network providers offering GaaS solutions, in order to study their competition in terms of prices and selection of games to propose. We illustrate some trade-offs that network provider face, between the attractiveness of a game and its incurred costs.
Fichier principal
Vignette du fichier
35-PID2127867.pdf (356.97 Ko) Télécharger le fichier
Origin : Files produced by the author(s)
Loading...

Dates and versions

hal-00644567 , version 1 (24-11-2011)

Identifiers

  • HAL Id : hal-00644567 , version 1

Cite

Dominique Barth, Johanne Cohen, Patrick Maillé, Hélia Pouyllau. Competition among Online-Gaming Service Providers. Roberto Cominetti and Sylvain Sorin and Bruno Tuffin. NetGCOOP 2011 : International conference on NETwork Games, COntrol and OPtimization, Oct 2011, Paris, France. IEEE, pp.5, 2011. ⟨hal-00644567⟩
117 View
105 Download

Share

Gmail Facebook Twitter LinkedIn More