Refering in a Multimodal Environment : from NL to designation.
Résumé
In this article, we intend to put forward several problems related to the design of man-machine multimodal dialogues. We will not take into account every man-machine multimodal dialogue but only those in which the user is in front of a computer system in order to perform a given task, as opposed to - for example - a dialogue dedicated to the interrogation of a database [Carbonell 89]. In such a dialogue, the user handles the objects of the task through an interface which allows him to use all the commands provided by the task. The structure of each interaction may thus be sketched as applying a given predicate to some objects according to some possible parameters (those required by the computer implementation of the commands for instance). Finding the predicate and its associated parameters are of course important in such a framework, but the fact of giving a natural aspect to a dialogue depends a great deal on the way the user is allowed to make references to objects.
Domaines
Informatique et langage [cs.CL]
Origine : Fichiers produits par l'(les) auteur(s)
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