Automated Staging for Virtual Cinematography - Inria - Institut national de recherche en sciences et technologies du numérique Access content directly
Conference Papers Year : 2018

Automated Staging for Virtual Cinematography


While the topic of virtual cinematography has essentially focused on the problem of computing the best viewpoint in a virtual environment given a number of objects placed beforehand, the question of how to place the objects in the environment with relation to the camera (referred to as staging in the film industry) has received little attention. This paper first proposes a staging language for both characters and cameras that extends existing cinematography languages with multiple cameras and character staging. Second, the paper proposes techniques to operationalize and solve staging specifications given a 3D virtual environment. The novelty holds in the idea of exploring how to position the characters and the cameras simultaneously while maintaining a number of spatial relationships specific to cinematography. We demonstrate the relevance of our approach through a number of simple and complex examples.
Fichier principal
Vignette du fichier
camera_ready_MIG_2018_v6_opt.pdf (3.28 Mo) Télécharger le fichier
Origin : Files produced by the author(s)

Dates and versions

hal-01883808 , version 1 (28-09-2018)



Amaury Louarn, Marc Christie, Fabrice Lamarche. Automated Staging for Virtual Cinematography. MIG 2018 - 11th annual conference on Motion, Interaction and Games, Nov 2018, Limassol, Cyprus. pp.1-10, ⟨10.1145/3274247.3274500⟩. ⟨hal-01883808⟩
353 View
2327 Download



Gmail Facebook X LinkedIn More