Mesh Repair with Topology Control
Abstract
In this research report, we propose a new method to convert a triangular mesh with geometrical and topological defects into a 2-manifold, whose topology (genus and number of connected components) is controlled by the user. We start by converting the input mesh into a thin layer of face-connected voxels; then the topology of this voxel set can be modified by the user thanks to morphological operators of different orders; at last the fixed voxel set is converted back into a triangular mesh, which both is a 2-manifold and have the desired topology.
Domains
Graphics [cs.GR]
Fichier principal
RR-6535.pdf (2.35 Mo)
Télécharger le fichier
bunny-bottom-1.png (162.33 Ko)
Télécharger le fichier
bunny-bottom-2.png (140.51 Ko)
Télécharger le fichier
Origin | Files produced by the author(s) |
---|
Format | Figure, Image |
---|
Format | Figure, Image |
---|
Loading...