Efficient GPU Implementation of Particle Interactions with Cutoff Radius and Few Particles per Cell
Résumé
This paper presents novel approaches to parallelizing particle interactions on a GPU when there are few particles per cell and the interactions are limited by a cutoff distance. The paper surveys classical algorithms and then introduces two alternatives that aim to utilize shared memory. The first approach copies the particles of a sub-box, while the second approach loads particles in a pencil along the X-axis. The different implementations are compared on three GPU models using Cuda and Hip. The results show that the X-pencil approach can provide a significant speedup but only in very specific cases.
Domaines
Informatique [cs]
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Efficient_GPU_Implementation_of_Particle_Interactions_with_Cutoff_Radius_and_Few_Particles_per_Cell_-1.pdf (529.25 Ko)
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