Exploring the Perception of Center of Mass changes for VR Avatars
Abstract
Populating Virtual Environments with animated virtual characters often involves retargeting motions to 3D body models with
differing shapes. A user’s avatar, for example, should move in a way that is consistent with their model’s body shape in order
to maintain the sense of presence. We present a set of perception experiments to explore how motions captured from actors with
various body mass indices (BMI) are perceived, when they are retargeted to characters with different BMIs. We also explored
the perceptual effects of retargeting average and physics-based motions. To explore the latter, we devised a physics-based
controller framework that utilizes motion, target body weight, and height as inputs to generate retargeted motions. Despite
the controller generating varied motions for various body shapes, average motions consistently outperformed the controller-generated motions in terms of naturalness. Overall, this work highlights an anthropometric based physics controller and a novel
approach for perceptual evaluation of human motion retargeting for virtual characters.
Domains
Computer Science [cs]Origin | Publication funded by an institution |
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