Single trial classification of the level of presence in VR
Abstract
Virtual reality (VR) relies heavily on the sense of presence - the feeling of being physically present in a virtual environment (VE). Currently, presence is mainly assessed through subjective questionnaires, which cannot be completed while users experience VR as it would disrupt their immersion. To address this limitation, we propose to explore the feasibility of using electroencephalography (EEG) to monitor users' level of presence and classify it based on the reaction to oddball stimuli.
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