PRISMA: A Packet Routing Simulator for Multi-Agent Reinforcement Learning
Abstract
In this paper, we present PRISMA: Packet Routing Simulator for Multi-Agent Reinforcement Learning. To the best of our knowledge, this is the first tool specifically conceived to develop and test Reinforcement Learning (RL) algorithms for the Distributed Packet Routing (DPR) problem. In this problem, where a communication node selects the outgoing port to forward a packet using local information, distance-vector routing protocol (e.g., RIP) are traditionally applied. However, when network status changes very dynamically, is uncertain, or is partially hidden (e.g., wireless ad hoc networks or wired multi-domain networks), RL is an alternate solution to discover routing policies better fitted to these cases. Unfortunately, no RL tools have been developed to tackle the DPR problem, forcing the researchers to implement their own simplified RL simulation environments, complicating reproducibility and reducing realism. To overcome these issues, we present PRISMA, which offers to the community a standardized framework where: (i) communication process is realistically modelled (thanks to ns3); (ii) distributed nature is explicitly considered (nodes are implemented as separated threads); (iii) and, RL proposals can be easily developed (thanks to a modular code design and real-time training visualization interfaces) and fairly compared them.
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