Virtual Avatars as Children Companions : For a VR-based Educational Platform: How Should They Look Like? - Inria - Institut national de recherche en sciences et technologies du numérique Access content directly
Conference Papers Year : 2020

Virtual Avatars as Children Companions : For a VR-based Educational Platform: How Should They Look Like?

Abstract

Virtual Reality (VR) has the potential of becoming a game changer in education, with studies showing that VR can lead to better quality of and access to education. One area that is promising, especially for young children, is the use of Virtual Companions that act as teaching assistants and support the learners' educational journey in the virtual environment. However, as it is the case in real life, the appearance of the virtual companions can be critical for the learning experience. This paper studies the impact of the age, gender and general appearance (human-or robot-like) of virtual companions on 9-12 year old children. Our results over two experiments (n=24 and n=13) tend to show that children have a bigger sense of Spatial Presence, Engagement and Ecological Validity when interacting with a human-like Virtual Companion of the Same Age and of a Different Gender.
Fichier principal
Vignette du fichier
UCD_avatar_interaction-2.pdf (5.45 Mo) Télécharger le fichier
Origin : Files produced by the author(s)

Dates and versions

hal-03068405 , version 1 (15-12-2020)

Licence

Attribution - NonCommercial - NoDerivatives

Identifiers

  • HAL Id : hal-03068405 , version 1

Cite

Elsa Thiaville, Jean-Marie Normand, Joe Kenny, Anthony Ventresque. Virtual Avatars as Children Companions : For a VR-based Educational Platform: How Should They Look Like?. ICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Dec 2020, Orlando, Florida, United States. pp.1-9. ⟨hal-03068405⟩
553 View
126 Download

Share

Gmail Facebook X LinkedIn More