Interactive paper tearing
Abstract
We propose an efficient method to model paper tearing in the context of interactive modeling. The method uses geometrical information to automatically detect potential starting points of tears. We further introduce a new hybrid geometrical and physical-based method to compute the trajectory of tears while procedurally synthesizing high resolution details of the tearing path using a texture based approach. The results obtained are compared with real paper and with previous studies on the expected geometric paths of paper that tears.
Domains
Graphics [cs.GR]
Fichier principal
eg_2017_schreck_paper_tearing.pdf (45.28 Mo)
Télécharger le fichier
eg_2017.mp4 (10.54 Mo)
Télécharger le fichier
thumbnail.jpg (8.08 Ko)
Télécharger le fichier
Origin | Files produced by the author(s) |
---|
Loading...