A Generative Audio-Visual Prosodic Model for Virtual Actors
Abstract
An important problem in the animation of virtual characters is the expression of complex mental states using the coordinated prosody of voice,
rhythm, facial expressions, and head and gaze motion. The authors propose a method for generating natural speech and facial animation in various attitudes using neutral speech and animation as input.
Domains
Graphics [cs.GR]
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Origin | Files produced by the author(s) |
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