BCIs and Video Games: State of the Art with the OpenViBE2 Project - Inria - Institut national de recherche en sciences et technologies du numérique
Chapitre D'ouvrage Année : 2016

BCIs and Video Games: State of the Art with the OpenViBE2 Project

Résumé

Videos games are often cited as a very promising field of applications for brain-computer interfaces. In this chapter, we will describe the state of the art in the field of video games played "with the mind". In particular, we will consider the results of the OpenViBE2 project : one of the most important research projects in this area.

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Dates et versions

hal-01420623 , version 1 (20-12-2016)

Identifiants

  • HAL Id : hal-01420623 , version 1

Citer

Anatole Lécuyer. BCIs and Video Games: State of the Art with the OpenViBE2 Project. Maureen Clerc; Laurent Bougrain; Fabien Lotte. Brain-Computer Interfaces 2: Technology and Applications, 1, Wiley, 2016, 978-1-84821-963-2. ⟨hal-01420623⟩
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