Cameron Browne: Evolutionary game design, Springer briefs in computer science series
Résumé
How can computers create interesting games? What makes a game interesting and how can a machine decide if a game is of interest to humans? These are among the questions I asked myself when I was asked to review Cameron Brown’s book Evolutionary game design. Fortunately, after reading it I had some answers.
Domaines
Intelligence artificielle [cs.AI]Origine | Fichiers produits par l'(les) auteur(s) |
---|