Reciprocal Drag-and-Drop - Inria - Institut national de recherche en sciences et technologies du numérique Access content directly
Journal Articles ACM Transactions on Computer-Human Interaction Year : 2015

Reciprocal Drag-and-Drop


Drag-and-drop has become ubiquitous, both on desktop computers and touch-sensitive surfaces. It is used to move and edit the geometry of elements in graphics editors, to adjust parameters using controllers such as sliders, or to manage views (e.g., moving and resizing windows, panning maps). Reverting changes made via a drag-and-drop usually entails performing the reciprocal drag-and-drop action. This can be costly as users have to remember the previous position of the object and put it back precisely. We introduce the DND −1 model that handles all past locations of graphical objects. We redesign the Dwell-and-Spring widget to interact with this history, and explain how applications can implement DND −1 to enable users to perform reciprocal drag-and-drop to any past location for both individual objects and groups of objects. We report on two user studies, whose results show that users understand DND −1 , and that Dwell-and-Spring enables them to interact with this model effectively.
Fichier principal
Vignette du fichier
main.pdf (10.84 Mo) Télécharger le fichier (34.92 Mo) Télécharger le fichier
Origin : Files produced by the author(s)
Origin : Files produced by the author(s)

Dates and versions

hal-01185805 , version 1 (26-08-2015)
hal-01185805 , version 2 (30-09-2015)



Caroline Appert, Olivier Chapuis, Emmanuel Pietriga, Maria Lobo. Reciprocal Drag-and-Drop. ACM Transactions on Computer-Human Interaction, 2015, 22 (6), pp.29:1--29:36. ⟨10.1145/2785670⟩. ⟨hal-01185805v2⟩
539 View
419 Download



Gmail Facebook X LinkedIn More