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Conference Papers Year : 2014

Sparse Binary Zero-Sum Games

Abstract

Solving zero-sum matrix games is polynomial, because it boils down to linear programming. The approximate solving is sublinear by randomized algorithms on machines with random access memory. Algorithms working separately and independently on columns and rows have been proposed, with the same performance; these versions are compliant with matrix games with stochastic reward. (Flory and Teytaud, 2011) has proposed a new version, em-pirically performing better on sparse problems, i.e. cases in which the Nash equilibrium has small support. In this paper, we propose a variant, similar to their work, also dedicated to sparse problems, with provably better bounds than existing methods. We then experiment the method on a card game.
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Dates and versions

hal-01077627 , version 1 (03-11-2014)

Identifiers

  • HAL Id : hal-01077627 , version 1

Cite

David Auger, Jialin Liu, Sylvie Ruette, David L. Saint-Pierre, Olivier Teytaud. Sparse Binary Zero-Sum Games. Asian Conference on Machine Learning, 2014, Ho-Chi-Minh-Ville, Vietnam. pp.16. ⟨hal-01077627⟩
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