Towards an Architecture Model for Emotion Recognition in Interactive Systems: Application to a Ballet Dance Show
Résumé
In the context of the very dynamic and challenging domain of affective computing, we adopt a software engineering point of view on emotion recognition in interactive systems. Our goal is threefold: first, developing an architecture model for emotion recognition. This architecture model emphasizes multimodality and reusability. Second, developing a prototype based on this architecture model. For this prototype we focus on gesture-based emotion recognition. And third, using this prototype for augmenting a ballet dance show. We hence describe an overview of our work so far, from the design of a flexible and multimodal emotion recognition architecture model, to a presentation of a gesture-based emotion recognition prototype based on this model, to a prototype that augments a ballet stage, taking emotions as inputs.
Domaines
Interface homme-machine [cs.HC]Origine | Fichiers produits par l'(les) auteur(s) |
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