Stereoscopic Rendering of Virtual Environments with Wide Field-of-Views up to 360{\textdegree} - Inria - Institut national de recherche en sciences et technologies du numérique Access content directly
Conference Papers Year : 2014

Stereoscopic Rendering of Virtual Environments with Wide Field-of-Views up to 360{\textdegree}

Abstract

In this paper we introduce a novel approach for stereoscopic ren- dering of virtual environments with a wide Field-of-View (FoV) up to 360◦. Handling such a wide FoV implies the use of non- planar projections and generates specific problems such as for ras- terization and clipping of primitives. We propose a novel pre-clip stage specifically adapted to geometric approaches for which prob- lems occur with polygons spanning across the projection disconti- nuities. Our approach integrates seamlessly with immersive virtual reality systems as it is compatible with stereoscopy, head-tracking, and multi-surface projections. The benchmarking of our approach with different hardware setups could show that it is well compliant with real-time constraint, and capable of displaying a wide range of FoVs. Thus, our geometric approach could be used in various VR applications in which the user needs to extend the FoV and appre- hend more visual information.
Fichier principal
Vignette du fichier
stereo_panno.pdf (6.51 Mo) Télécharger le fichier
Origin : Files produced by the author(s)
Loading...

Dates and versions

hal-00924123 , version 1 (06-01-2014)
hal-00924123 , version 2 (08-01-2014)

Identifiers

  • HAL Id : hal-00924123 , version 2

Cite

Jérôme Ardouin, Anatole Lécuyer, Maud Marchal, Eric Marchand. Stereoscopic Rendering of Virtual Environments with Wide Field-of-Views up to 360{\textdegree}. IEEE Virtual Reality, IEEE VR'14, Mar 2014, Minneapolis, Minnesota, United States. ⟨hal-00924123v2⟩
454 View
708 Download

Share

Gmail Facebook X LinkedIn More