A Serious Game for Second Language Acquisition in a Virtual Environment
Abstract
In this paper, we present I-FLEG, a 3D language game designed for interactively learning French as a second language. I-FLEG differs from previous computer-aided language learning (CALL) approaches in that it combines a situated, language learning environment with advanced artificial intelligence and natural language generation techniques which support user adaptivity and the automatic, context-aware generation of learning material. In addition, because it is integrated in a 3D virtual reality environment, I-FLEG naturally supports elearning and facilitates the collection of test data.
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