Computational and Human Intelligence in Blind Go.
Résumé
In this paper, we will consider questions related to blindfolded play: (i) the impact (in various conditions) of playing blindfolded in the level of Go players in 9x9 Go (ii) the influence of a visual support (the visual support is a board with no stone) (iii) which modifications are required for making a program strong in the blind variant of the game (and, somehow surprisingly, implementing a program for playing blind go is not equivalent to implementing a program for playing go) (iv) some conclusions on the rules of blind Go for making it interesting and pedagogically efficient.
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