Computational and Human Intelligence in Blind Go. - Inria - Institut national de recherche en sciences et technologies du numérique
Communication Dans Un Congrès Année : 2011

Computational and Human Intelligence in Blind Go.

Résumé

In this paper, we will consider questions related to blindfolded play: (i) the impact (in various conditions) of playing blindfolded in the level of Go players in 9x9 Go (ii) the influence of a visual support (the visual support is a board with no stone) (iii) which modifications are required for making a program strong in the blind variant of the game (and, somehow surprisingly, implementing a program for playing blind go is not equivalent to implementing a program for playing go) (iv) some conclusions on the rules of blind Go for making it interesting and pedagogically efficient.
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Dates et versions

inria-00625849 , version 1 (22-09-2011)

Identifiants

  • HAL Id : inria-00625849 , version 1

Citer

Ping-Chiang Chou, Hassen Doghmen, Chang-Shing Lee, Fabien Teytaud, Olivier Teytaud, et al.. Computational and Human Intelligence in Blind Go.. Computational Intelligence and Games, Aug 2011, Seoul, North Korea. ⟨inria-00625849⟩
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