Parallel Adaptive Octree Carving for Real-time 3D Modeling
Abstract
We present a parallel octree carving algorithm applied to real time 3D modeling from multiple video streams. Our contribution is to propose a parallel adaptive algorithm for high performance widthfirst octree computation. It enables to stop the algorithm at anytime while ensuring a balanced octree exploration.
Domains
Graphics [cs.GR]
Origin : Files produced by the author(s)
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