Skeletal Reconstruction of Branching Shapes
Résumé
We present a new method for the implicit reconstruction of branching shapes from a set of scattered data points. The method is based on the computation of a geometric skeleton inside the data set. This skeleton is simplied in order to lter noise and converted into skeletal elements { a graph of interconnected curves { that generate an implicit surface. We use Bezier triangles as extra skeletal elements to perform bulge free blends between branches while controlling the blend extent. This leads to a smooth implicit representation of the shape, directly computed in a purely geometric way.
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