Computing Direct Shadows Cast by Convex Polyhedra
Résumé
We present an exact method to compute the boundaries between umbra, penumbra and full-light regions cast on a plane by a set of disjoint convex polyhedra, some of which are light sources. This method builds on a recent characterization of topological visual event surfaces presented in a companion paper.
Domaines
Géométrie algorithmique [cs.CG]Origine | Fichiers produits par l'(les) auteur(s) |
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