Proximity in VR: The Importance of Character Attractiveness and Participant Gender - Inria - Institut national de recherche en sciences et technologies du numérique
Poster Année : 2022

Proximity in VR: The Importance of Character Attractiveness and Participant Gender

Résumé

In this study, we expand upon recent evidence that the motion of virtual characters affects the proximity of users who are immersed with them in virtual reality (VR). Attractive motions decrease proximity, but no effect of character gender on proximity was found. We designed a similar experiment where users observed walking motions in VR which were displayed on male and female virtual characters. Our results show similar patterns found in previous studies, while some differences related to the model of the character emerged.
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Dates et versions

hal-03584119 , version 1 (22-02-2022)

Identifiants

  • HAL Id : hal-03584119 , version 1

Citer

Katja Zibrek, Benjamin Niay, Anne-Hélène Olivier, Ludovic Hoyet, Julien Pettré, et al.. Proximity in VR: The Importance of Character Attractiveness and Participant Gender. VR 2022 - IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2022, Christchurch, New Zealand. pp.1-2. ⟨hal-03584119⟩
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