ECEC2017: The Workshop on E-Commerce and Entertainment Computing - Inria - Institut national de recherche en sciences et technologies du numérique
Communication Dans Un Congrès Année : 2017

ECEC2017: The Workshop on E-Commerce and Entertainment Computing

Mitsuru Nakazawa
  • Fonction : Auteur
  • PersonId : 1031160
Masahumi Muta
  • Fonction : Auteur
  • PersonId : 1031139
Soh Masuko
  • Fonction : Auteur
  • PersonId : 1031140

Résumé

Online e-commerce has been growing continuously. According to eMarketers latest forecasts, worldwide retail e-commerce sales will reach $4 trillion USD by 2020. In addition, using cutting-edge technologies such as augmented reality (AR), virtual reality (VR), mixed reality (MR), sensing technology, image processing, robotics and online payment technology, new shopping experiences that enhance offline or online shopping, or integrate the two types of shopping experiences are being introduced. In this workshop, new concepts and recent progress in shopping experiences are discussed from various perspectives. The workshop will include invited talk sessions by world-leading innovators, and interactive poster and demonstration presentations of submitted papers and abstracts.
Fichier principal
Vignette du fichier
978-3-319-66715-7_72_Chapter.pdf (882.96 Ko) Télécharger le fichier
Origine Fichiers produits par l'(les) auteur(s)
Loading...

Dates et versions

hal-01771278 , version 1 (19-04-2018)

Licence

Identifiants

Citer

Mitsuru Nakazawa, Masahumi Muta, Kazuki Ookawara, Soh Masuko. ECEC2017: The Workshop on E-Commerce and Entertainment Computing. 16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.502-506, ⟨10.1007/978-3-319-66715-7_72⟩. ⟨hal-01771278⟩
280 Consultations
118 Téléchargements

Altmetric

Partager

More