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Conference Papers Year : 2015

The Impact of Sensor Noise on Player Experience in Magic Window Augmented Reality Aiming Games

Abstract

Augmented reality (AR) requires superimposing digital artifacts on real world scenes. Unfortunately, sensors used to render digital artifacts are subject to noise and imprecision, making the registration difficult in practice. Using a modified version of the Android operating system, we experimentally examined the impact of orientation sensor noise on player experience in three commercial AR aiming games employing different mechanics and input techniques.
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hal-01758431 , version 1 (04-04-2018)

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Farjana Z. Eishita, Kevin G. Stanley. The Impact of Sensor Noise on Player Experience in Magic Window Augmented Reality Aiming Games. 14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.502-507, ⟨10.1007/978-3-319-24589-8_47⟩. ⟨hal-01758431⟩
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