Enriching Evaluation in Video Games - Inria - Institut national de recherche en sciences et technologies du numérique
Communication Dans Un Congrès Année : 2011

Enriching Evaluation in Video Games

Résumé

One of the greatest challenges to the evaluation of UX in video games is to ascertain if the experience is appropriate for the game. Thus, it is necessary to know how to measure Playability in order to analyze, optimize and adapt it to the player’s preferences. However, it is also important to remember that the final satisfaction of the user depends on his or her emotional response, social and cultural influences and hedonic properties of the interaction process with a video game. In this paper we present a way to perform a UX evaluation based on Playability by adding hedonic factors. The aim is to easily and cost-effectively analyze the UX in an agile video game development process.
Fichier principal
Vignette du fichier
978-3-642-23768-3_72_Chapter.pdf (324.6 Ko) Télécharger le fichier
Origine Fichiers produits par l'(les) auteur(s)
Loading...

Dates et versions

hal-01596995 , version 1 (28-09-2017)

Licence

Identifiants

Citer

José L. González Sánchez, Rosa M. Gil Iranzo, Francisco L. Gutiérrez Vela. Enriching Evaluation in Video Games. 13th International Conference on Human-Computer Interaction (INTERACT), Sep 2011, Lisbon, Portugal. pp.519-522, ⟨10.1007/978-3-642-23768-3_72⟩. ⟨hal-01596995⟩
324 Consultations
92 Téléchargements

Altmetric

Partager

More