Integrating Usability Evaluation into Model-Driven Video Game Development - Inria - Institut national de recherche en sciences et technologies du numérique
Communication Dans Un Congrès Année : 2012

Integrating Usability Evaluation into Model-Driven Video Game Development

Résumé

The increasing complexity of video game development highlights the need of design and evaluation methods for enhancing quality and reducing time and cost. In this context, Model-Driven Development approaches seem to be very promising since a video game can be obtained by transforming platform-independent models into platform-specific models that can be in turn transformed into code. Although this approach is started to being used for video game development, there is a need for usability evaluation methods specifically tailored to this type of development process. In this paper, we present a usability inspection method that can be used along all the stages of the model-driven video game development. The method relies on a Usability Model that is aligned with the ISO/IEC 25010 (SQuaRE) standard and decomposes usability into measurable attributes and metrics specific for the video game domain.
Fichier principal
Vignette du fichier
978-3-642-34347-6_22_Chapter.pdf (82.3 Ko) Télécharger le fichier
Origine Fichiers produits par l'(les) auteur(s)
Loading...

Dates et versions

hal-01556821 , version 1 (05-07-2017)

Licence

Identifiants

Citer

Adrian Fernandez, Emilio Insfran, Silvia Abrahão, José Ángel Carsí, Emanuel Montero. Integrating Usability Evaluation into Model-Driven Video Game Development. 4th International Conference on Human-Centered Software Engineering (HCSE), Oct 2012, Toulouse, France. pp.307-314, ⟨10.1007/978-3-642-34347-6_22⟩. ⟨hal-01556821⟩
94 Consultations
159 Téléchargements

Altmetric

Partager

More