Writing Real-Time .Net Games in Casanova
Résumé
In this paper we show the Casanova language (and its accompanying design pattern, Rule-Script-Draw) in action by building a series of games with it. In particular we discuss how Casanova is suitable for making games regardless of their genre: the Game of Life, a shooter game, an adventure game and a strategy game. We also discuss the difference between Casanova and existing frameworks.
Domaines
Informatique [cs]Origine | Fichiers produits par l'(les) auteur(s) |
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