Can Gamification Increase Consumer Engagement? A Qualitative Approach on a Green Case - Inria - Institut national de recherche en sciences et technologies du numérique
Communication Dans Un Congrès Année : 2013

Can Gamification Increase Consumer Engagement? A Qualitative Approach on a Green Case

Résumé

The present study aims to identify the potential benefits deriving from the introduction of gamification elements in the consumer shopping process, in order to engage consumers in a more ecologically conscious behavior. Interviews with lead consumers show that the gamification of the shopping process results in increment of the stated intention to participate in the shopping process as well as an increment in the stated intention to purchase and an increase in the price premium consumers are willing to pay for environmentally friendly products.
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hal-01470534 , version 1 (17-02-2017)

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Stavros Lounis, Xanthippi Neratzouli, Katerina Pramatari. Can Gamification Increase Consumer Engagement? A Qualitative Approach on a Green Case. 12th Conference on e-Business, e-Services, and e-Society (I3E), Apr 2013, Athens, Greece. pp.200-212, ⟨10.1007/978-3-642-37437-1_17⟩. ⟨hal-01470534⟩
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