Personas versus Clones for Player Decision Modeling - Inria - Institut national de recherche en sciences et technologies du numérique
Communication Dans Un Congrès Année : 2014

Personas versus Clones for Player Decision Modeling

Christoffer Holmgård
  • Fonction : Auteur
  • PersonId : 995222
Antonios Liapis
  • Fonction : Auteur
  • PersonId : 995223
Julian Togelius
  • Fonction : Auteur
  • PersonId : 995224

Résumé

The current paper investigates how to model human play styles. Building on decision and persona theory we evolve game playing agents representing human decision making styles. Two methods are developed, applied, and compared: procedural personas, based on utilities designed with expert knowledge, and clones, trained to reproduce play traces. Additionally, two metrics for comparing agent and human decision making styles are proposed and compared. Results indicate that personas evolved from designer intuitions can capture human decision making styles equally well as clones evolved from human play traces.
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Dates et versions

hal-01408517 , version 1 (05-12-2016)

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Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis. Personas versus Clones for Player Decision Modeling. 13th International Conference Entertainment Computing (ICEC), Oct 2014, Sydney, Australia. pp.159-166, ⟨10.1007/978-3-662-45212-7_20⟩. ⟨hal-01408517⟩
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