The Rectangular Seeds of Domineering, Atari-Go and Breakthrough
Résumé
Recently, a methodology has been proposed for boosting the computational intelligence of randomized game-playing programs. We modify this methodology by working on rectangular, rather than square, matrices; and we apply it to the Domineering game. At CIG 2015, We propose a demo in the case of Go. Hence, players on site can contribute to the scientific validation by playing (in a double blind manner) against both the original algorithm and its boosted version.
Origine | Fichiers produits par l'(les) auteur(s) |
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